Nov 12, 2010, 06:39 AM // 06:39 | #1 |
Frost Gate Guardian
Join Date: Nov 2009
Location: The Shining Blade Camp
Guild: Nouvel Ordre de Phoenix [MJM]
Profession: R/Mo
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Why does the henchmen cast change in Prophecies?
What is the in-game logic behind changing the available henchmen from one group (Stefan, Orion, Alesia, Reyna, and co.) to another set (Devona, Cynn, Eve, Aidan, and Mhenlo's group) toward the end of Prophecies?
I'm aware of the in-character reasons given for why the original henchmen didn't make it to travel with you. Stefan got drunk, Alesia felt insulted by Mhenlo and left, and so on. What I don't get is why that needed to happen. Was it a skills/balance thing? If they wanted the new group to be with you at the end, why not just have those be the henchmen with you from the start? |
Nov 12, 2010, 07:12 AM // 07:12 | #2 |
Forge Runner
Join Date: Nov 2006
Guild: Crazy ducks from the Forest
Profession: W/
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Can't say for sure, but I think the key is in the ascension.
Pre-ascension, you have "regular" henchmen. Commoners. Post ascension, you get the "heroic" ones - the people who were not so very long ago your teachers and quest givers. |
Nov 12, 2010, 10:48 AM // 10:48 | #3 | |
Krytan Explorer
Join Date: Feb 2009
Guild: your just a meatsheild to me
Profession: N/Mo
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Nov 12, 2010, 11:04 AM // 11:04 | #4 |
Desert Nomad
Join Date: Aug 2008
Guild: Fuzzy Physics Institute
Profession: E/
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Nice theory, except that you still have the original henchmen in the Southern Shiverpeaks, after ascending, for all of the missions. The originals are also in most of the S. Shiverpeaks outposts, with the exception of Deldrimor War Camp.
I would guess that the devs had not yet hit on the idea of changing the henchie bars in different areas, so they switched henchie groups in the Ring of Fire to give you more firepower for the final missions. I wasn't playing back then, so the "heroic" henchies may have been added to Deldrimor War Camp only after Sorrow's Furnace was added to the game, which also needs more firepower than the regular areas. Likewise, the "heroic" henchies are also present in Lion's Gate for the "Sunspears in Kryta" travel quest. |
Nov 12, 2010, 12:04 PM // 12:04 | #5 | |
Ascalonian Squire
Join Date: Nov 2010
Location: Beirut, Lebanon
Guild: Servants of Fortuna [SoF]
Profession: Me/
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Quote:
source Last edited by Gwendolyn the Jinx; Nov 12, 2010 at 12:09 PM // 12:09.. |
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Nov 12, 2010, 01:51 PM // 13:51 | #6 |
Wilds Pathfinder
Join Date: Jul 2008
Location: Italy
Profession: Mo/
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Mehnlo, Devona, Aidan etc are infused, the others aren't. In fact they show up after the missions where you can get infused (in THK you can't get infused, so you need henchmen already infused).
At least, this is what someone told me a lot of time ago. Don't know why Alesia & C couldn't maintain their infusion after you fought with them in the first two missions of the southern shiverpeaks. Maybe because you can repeat those missions, and it would be weird to have Alesia & C infused/not infused/infused/etc.. |
Nov 12, 2010, 02:39 PM // 14:39 | #7 |
Desert Nomad
Join Date: Aug 2008
Guild: Fuzzy Physics Institute
Profession: E/
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Except that three of the henchmen in THK are from the earlier group, and they are infused for that mission or for any explorations starting from the THK outpost. So infusion can't be the reason for bringing in Mhenlo, Cynn, Aidan, Devona, and Eve at that point.
Henchmen available starting in Ascalon City: Alesia (Mhenlo from THK on) Orion (Cynn from THK on) Reyna (Aidan from THK on) Stefan (Devona from THK on) Added starting in Yak's Bend: Claude (Eve from THK on) Dunham Little Thom Added starting in Amnoon Oasis: Lina So two of the henchies added in Yak's bend are available until the end, including all missions requiring infusion, as is Lina. Last edited by BrettM; Nov 12, 2010 at 02:58 PM // 14:58.. |
Nov 12, 2010, 09:26 PM // 21:26 | #8 | |
Frost Gate Guardian
Join Date: Nov 2009
Location: The Shining Blade Camp
Guild: Nouvel Ordre de Phoenix [MJM]
Profession: R/Mo
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Quote:
I always felt bad for "ditching" my original group, even though the game forced me to. We'd covered a lot of ground together, and it seemed like any heroism my character could claim would apply equally to those who had been right there with me. |
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